The Golden Wastes
Religion in the setting has a more pronounced Eastern flavor than the typical Western medieval/pagan paradigm of most settings. “The gods” refer to a variety of powerful beings which includes the elder Titans, Immortals, Fiends, Elemental Rulers, Angels, Demons, and Spirits. All these are considered lesser aspects of a primal, but unknowable godhead that is the source of all things. This force is sometimes referred to as the Pancreator.
Religion is more philosophical and mythic than doctrinaire. There is no authoritative single clerical hierarchy; the religion is highly decentralized with multiple sects. This is perfectly acceptable as most believe there are different paths for each person. There are very little religious disputes equal to the western wars of religions or heresies. However, there are political disputes between sects, but these are mediated by the Sanhedrin Council, the body of priestly sages who advise the Emperor on all divine matters.
Monks, clerics, and druids are considered equally qualified religious disciplines. There is a pervasive divine power, a tension between positive and negative furies that provides the vital spark for life and creation. This energy is utilized differently by the several spiritual classes: druids, clerics, monks, rangers, and adepts.
Paladins channel vril, the vital psychic energy of the Unconquered Sun.
Druids tap into the energies inherent in creation, called lungmei.
Monks master the vital power within each individual and all living things, called prana.
Rangers learn lore that reveals to them the hidden secrets of nature and gives them power over the wilderness.
Adepts pray to the local nature and ancestor spirits which make up the dominant folk religion of commoners. Although not as respected as the other traditions, the folk religion is powered by the anima of local spirits.
If there is a practical definition of religion it is this: to perform the duty (dharma) of one’s stage in life and social status (caste). The essence of religion is the tension between the world supporting and world denying perspectives. Both are necessary to fulfill one’s destiny.
Most governing authorities have a college of priests who they consult on such divine matters, who interpret omens, who perform regular, scheduled spell casting, and who settle disputes between sects. In the Empire, the foremost such college is the Sanhedrin Council who advises the Emperor, but the palatines, local provincial governors, and even many local cities have similar bodies. In Velos, it is called the Collegeium Sacorum.
Temples and Chapterhouses are where priests attend to their gods, or congregate in fellowship.
Funerary Cults are another aspect of religion in the setting, although they do not impact character classes or game mechanics.